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XR Projects

From the first moment I put on a VR headset, I was transformed. I couldn't believe how easily you could be transported to a new and different reality. When developing virtual reality applications, I always think about what the player will feel with each interaction, and how it can make the biggest impact. I hope to push the boundaries of XR so each new project is a more immersive experience.

XR Projects: Text
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The Many

A vertical slice proposal for our Masters thesis focusing on expanding the boundaries of illusion in virtual reality. We researched and applied stencil shaders to bypass the limitations of using render textures with a stereoscopic camera in Unity. Moving forward, we are investigating the possibility of transferring and completing the project using the Unreal Engine.

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Virtual Reality Haptics Dental Simulation

Virtual reality cavity preparation simulation using the 3DSystems OpenHaptics Unity plugin using the 3DSystems Touch device for Dr. Cortino Sukojo and the UIC Dental program. As part of this project, we converted the project from its previous iteration using the Bebop Haptic Gloves to use the 3DSystems Touch device for a more immersive experience, communicated with the 3DSystems engineering team to identify and debug limitations with the OpenHaptics SDK, and fine-tuned mesh deformation and applied haptic feedback on the target tooth for the maximum possible immersion including tactile vibrations and resistance.

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Virtual Traffic Stop

The Virtual Traffic Stop VR experience aims to create a virtual demo of the real-life Virtual Traffic Stop application. The application itself allows police officers to communicate with drivers remotely once the driver has been pulled over, to reduce risk of escalation. This keeps both the driver and the officer safer.

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